HEAD GAMES COMMANDER PODCAST
This Is a Magic the Gathering Podcast. We Do All Things Commander Related
#magicthegathering #mtg #commander #edh
HEAD GAMES COMMANDER PODCAST
EP 9 ELSAS TIMEY WIMEY ANDVETURE
Deck Tech 1 (STEVE)
-(TIM) Who is the commander and what was it that attracted you to this commander?
The 14th doctor and rose noble & Gallifrey stands
What is your rule 0 intro?
Deck built with only 4 doctor who precons
Slow to start but once its going it goes
Like a low six wins slow
-Was there a theme or build limit you applied to it?
Could only build with the precons card pool
Wanted to use the main themes of the decks
-Breakdown: (Pick highlights, what are standout cards)
Card Draw 15 ish
Ramp 13
Single targeted removal 4
Board Wipes 4
WHAT CARDS STICK OUT IN EACH SECTION
Card Draw - the wedding of river song
Ramp - rotating fireplace
STR - the flux
Board Wipes - day of the doctor
Historic Matters
the sixth doctor
the fourth doctor
Traverse eternity
Paradox Matters
bigger on the inside
tardis
The parting of ways
Pieces to get 13 doctors
the eleventh hour
An unearthly child
The five doctors
Ways to Win
Alistair the brigadier
Displaced dinosaur
Gallifrey stands
-What are the strengths/weaknesses of this deck?
STRENGTHS
Its a value engine deck i don't run out of things to do
WEAKNESSES
Very complicated very limited card pool lowish interactions and slow
Cards to Consider
Tim - What am I supposed to say? Expand to use only Universes Beyond? Oh, I like that!
Steve - the fifthteenth doctor
Deck Tech 2
(STEVE) Now we are going to move into Jet’s deck from the Wilds of Eldraine.
-Who is the commander and what was it that attracted you to this commander?
Hylda of the Icy Crown
https://www.moxfield.com/decks/f5c_DEr-J0qFWK6-z3Nl2A
What is your rule 0 intro?
Mtg.cardrealm calculator calls this a 7. Mostly a token deck hoping to tap down opponents creatures for value from the commander.
-Was there a theme or build limit you applied to it?
Always struggled with azorius commanders
Wanted something a little out of the normal play pattern
Hoped not to put anything too staxy in the deck
-Breakdown: (Pick highlights, what are standout cards)
Card Draw 18
Ramp 8
Single targeted removal 7
Board Wipes 5
WHAT CARDS STICK OUT IN EACH SECTION
Card Draw - Verity Circle
Ramp - Sonic Screwdriver
STR - Fractured Identity
Board Wipes - Tragic Arrogance
What’s the goal of the deck?
Goal 1 Tap down opponents creatures
Goal 2 Generate value from tapping
Goal 3 make lots of BW elemental tokens/other tokens
Goal 4 Send token army to victory
TAP DOWN
Isochron Scepter/Hithlain Knots
Timin, Youthful Geist
Junk WInder
GENERATE VALUE
Rhoda, Geist Aven